![]() ![]() ![]() Tracing just one light ray from a single pixel is not an accurate way to calculate light for an array of reasons (such as some scene details being smaller than one pixel), so Cycles uses multiple rays or samples from a pixel and slowly calculates the result. This is not ideal if you’re looking for photo-realism in your final render.Ĭycles rendering method, on the other hand, works by transmitting or tracing light rays from each pixel of a designated camera into a scene, and then reflecting, refracting, and being absorbed by objects until they hit a light source or reach their bounce limit. Though Eevee is fast, there is a trade-off - speed comes at a price for accuracy, because the engine works with pixel information instead of light paths. Those pixels can then have their colors augmented based on the shader of an object, its normals, its shadows, etc. It works by displaying an object’s face onto the pixels that form the 2D image, which is what you see in your viewport. ![]() It’s one of the oldest ways to render computer graphics, and it’s incredibly quick when rendering simple scenes. The rendering method used by Eevee in Blender’s viewport is called rasterization. Can Eevee produce the level of photo-realism that Cycles is capable of? Keep reading to find out! Ray Tracing / Rasterization However, while first impressions may make you consider replacing Cycles as your default renderer, there are several considerations that need to be made before doing so - especially if you’re interested in creating photo-realistic scenes in Blender. Since the release of Blender 2.8, the software’s newest real-time renderer Eevee has proven itself to be a revolutionary engine. ![]()
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